DEMO REEL (works in progress)
Piece 01 | MOBA character (concept to finish)
For my first demo reel piece, I'm doing a character based on the Thai legend "Nang Ta-khian". The legend is about a young woman's spirit haunting some trees in the forest, so I wanted to give the character a ghostly feel while still keeping her traditionally Thai. Her kit will include translucent hand particles, glowing spears, and smoky hair.
Character Concept
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Particle Concept
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W - Flower trap
I wanted something in Nia's kit that would point to her forest nymph origins. So I thought of her setting up ethereal traps that would lure in her enemies and deal damage/slow them. I didn't want anything extremely flashy because I want to keep with the theme of gentle beauty.

E - Spirit Shield
Nia channels her spirit to conjure up a shield that would protect her from spells. I feel like I'll have to come back and refine the original concept of the system before I touch this again in Unity...









