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DEMO REEL (works in progress) 

Piece 01 | MOBA character (concept to finish)

For my first demo reel piece, I'm doing a character based on the Thai legend "Nang Ta-khian". The legend is about a young woman's spirit haunting some trees in the forest, so I wanted to give the character a ghostly feel while still keeping her traditionally Thai. Her kit will include translucent hand particles, glowing spears, and smoky hair. 

Character Concept

Final three thumbnails
Final Thumbnails
Exploration portrait
colourcomps
mp thumbs
mp thumbs

Particle Concept

particlebibleQ
particlebibleW
particlebibleE

W - Flower trap

I wanted something in Nia's kit that would point to her forest nymph origins. So I thought of her setting up ethereal traps that would lure in her enemies and deal damage/slow them. I didn't want anything extremely flashy because I want to keep with the theme of gentle beauty.

E - Spirit Shield

Nia channels her spirit to conjure up a shield that would protect her from spells. I feel like I'll have to come back and refine the original concept of the system before I touch this again in Unity...

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