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GAME EFFECTS

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Marvel Contest of Champions

Some Characters I've worked on in the short time I worked on Contest! Each character took about 3 weeks to complete from start to finish. Two of the Three characters were original characters unique to Kabam. Everything is optimized for Mobile.

Popcorn FX

Simple Particles done on PopcornFX

Please allow GIFS to load. They are pretty big. 

Click through for larger sizes. 

Unity 2D Generic Library

2D hand animated flipbook library for general use. Sorry for low fps gifs, Please email me if you want to see the hi res effects without the translator.

Also, please email me if you want to see more Unity fx, I have a huge library, but they're currently under NDA.

UNREAL
Cascade (heh) demo

Waterfall particle system done for Raja Ghosh's environment.
3 systems were used to create these waterfalls.
I derived the collision at the bottom of the waterfalls with the starter steam particle system by Epic Games.

prism arrow
Shadowsnare
Flowertrap
Spirit channeling
CONCEPTS

Concepts and breakdowns of Particle systems done on Photoshop

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